

However, in order to keep ahead of the Versioning bubble that the Blender Foundation is creating, the version of Blender I will be using in this guide will be Blender 2.91 Alpha.įear not, other than a few additional features that are being added to the 2.9 series, the interface we'll be using here are practically the same as the current version available on Steam. In regard to videos, some may not be available when I release a guide, but should follow eventually.Īs I started to write this guide Blender version 2.83.4 (LTS) was the current version of Blender available on Steam. The intent is not only to provide you with a text type experience, but to also include links to videos on my YouTube channel for content I cover in these guides.
BLENDER MODELS FOR HOW TO
I will not be discussing the how to get Source2 assets into SFM (Source). That is beyond the scope of this guide (hence why they are in the SFM Guides section.) If your intent is to use this guide for converting models (Player or NPC) for use in Gmod or other Valve Source Engined games, the principles are almost the same, however I will not be going into the detailed set up of Collision models and player animations ot QC writing to get it to work in regular games. Just keep in mind that as far as I'm concerned, once a model is in Blender, it is just a model and not dedicated to any other model type and once in Blender should be convertible for use in a Valve Source Engined program. It will also discuss some of the texturing aspects for the imports and will touch on animation file imports for the different types. Part 1 will strictly be dedicated to installing Blender add ons and importing these different model types in to Blender. It will not cover how to port models to the SFM2 (Half-life:Alyx) or S2FM (SFM Reborn/DOTA2) versions. The version I'm using in this writing is Blender 2.91 (Alpha) and I'll inform you when I change to something different. To date there haven't been too many difference between the Steam Stable release and the versions I have been using, however should I notice a big difference between version, I'll highlight that difference. It will also help me make sure add ons are broken in the up-coming versions. I will be using the most current available Alpha for the one or two version ahead of the version available on Steam, just to try and keep ahead of the Blender development. Speaking of Blender, I started this guide as version 2.83 was just released, we're now at 2.90 with 2.83 in LTS status. It's the only way I can get this stuff out to you in somewhat a timely fashion while keeping ahead of the changes that are happening with Blender.


I will be releasing guides as Works In Progress and updating them as I go.

BLENDER MODELS FOR SERIES
I've decided to go with a Series of guides because there is just too much information to pass on and if I wait for this to be complete before releasing, we'll be using Blender 3.0. This will be a series of guides that will be dedicated to the modelling processes required to take a model from Blender, be it a build from scratch, imported FBX, XNA Lara, MMD, Valve MDL/SMD/DMX, OBJ, DAE, PSK, PSKX or whatever format that is currently imported in to Blender and covert it to a usable prop, misc, character model asset to be used in the Source (TF2) version of SFM.
